Wednesday, September 8, 2010

3 Hole Punch.

In thinking about how to redesign the classic three hole punch - I interviewed some people around the design building about how they felt about the design.

Here were my questions:
1. Would the 3 hole punch hurt your hand after 10 solid uses?
2. Is it difficult to use the puncher while holding in midair?
3. Would you leave it out on your desk?
4. Does it feel sturdy?
5. Does it punch neat holes?

This is what I got:

Maggie Russel said:
1. Yes
2. No, its only difficult to get the paper in the puncher
3. The red color is good but it looks plasticy and cheap
4. Not reliable
5. Somewhat (two out of 3 holes were punched)

Sarah Owens said:

1. Not a lot of cushion, it would hurt.
2. Harder to get paper in - especially with multiple sheets
3. No, needs more variety.
4. No, too plasticy
5. Acceptable.

Ian Tan said:

1. No
2. Yes, its awkward.
3. I would say so
4. Sure.
5. Normal neatness.

Gian Franco said:

1. No, soft/rounded edges.
2. Not precise
3. Yeah - Red/black contrast is nice
4. Yeah wouldn't break.
5. Yeah.

John (last name escapes me right now but he's in my design studio)

1. Perhaps but not really
2. It would benefit from more leverage
3. Its fun that its red but otherwise its kinda ugly
4. Sturdy enough
5. Yes.

So there you have it - this thing needs some redesigning. (this is a late blog post - my group already picked to redesign a push pin instead!)

Max

Tuesday, September 7, 2010

The IDEO Experience

In class we watched a circa 1999 Abc news program about IDEO and their 'Deep Dive' process. Let me just say this is a classic example that fun in the workspace is an outlet for creativity. When the IDEO team gets in their 'Deep Dive' brian-storming mode its very interesting what happens. I really liked their rules during the 'Deep Dive'. For instance they can only have one conversation at a time or go for quantity with no editing. Just these rules alone encourage so much creativity. I will apply the 'Deep Dive' process to my photography later to see what I come up with.

Max